Monday, 16 November 2009
Here are some pictures of the zombie regiment I've just finished. After reading some of the Vampire Counts help pages, I imagine I'll be painting up far too many of these.
I'm pleased with the overall result, with the next set I paint up, I will add more fluffy bits from the box like grave stones etc.
Thursday, 3 September 2009
Space Hulk Terminators
Since these are a one off (and that's confirmed with the GW website announcing they had sold out of Space Hulk sets online) it's only fair these terminators get some quality time in terms of painting. I'm not saying my skills are great,but with patience, they should stand out during Space Hulk games.
Thursday, 27 August 2009
Salamanders' Chaplain
Tuesday, 25 August 2009
Assault Squad and Salamanders' Army
Here is my Salamanders army as it stands and it's only taken a year to get to this point! Honnestly though, despite being a collector for years, I have rarely ever got around to completely painting an army but determination, and this blog (as well as the helpful comments from readers) have helped to spur me on. I also feel my painting skills have improved (obviously still have much to learn!).
The list for the above is as follows:
HQ: Space Marine Captain - boltgun, power sword, artificer armour, hellfire rounds
ELITES: Terminator (x5)
ELITES: Dreadnought - extra armour
TROOPS: Tactical squad (x10) - flamer, missile launcher, sgt. has chainsword and melta bombs
FAST ATTACK: Assault squad (x5) - plasma pistol, thunder hammer, storm shield, melta bombs
I've got another tactical squad to add, a command squad (an old Blood Angels' Honour Guard with the iconography removed) and a chaplain to lead the assault squad (which I'm going to work on next).
Since this is the first 'proper' Space Marine army I've collected, I'm not really sure what I need to add to the list. I was thinking about the ubiquitious rhino but then what?
Saturday, 22 August 2009
WIP Space Marine Commander
I looked for some inspiration regarding the cloak - since the army are Salamanders I couldn't have the ubiquitious red cloak for fear of the christmas effect.
In the end I went for a dheneb stone base, thraka green wash, highlighted with rotting flesh and finally bleached bone. The result was the photo below.
I felt the cloak was a bit bare so I decided to add something. What it is, I'm not entirely sure. I can't tell if it's ruined the model or if it's ok. Feedback would be greatly appreciated. What could I replace it with if it is rubbish?!
Friday, 21 August 2009
Salamanders' dreadnought
Currently have an assault squad, command squad and tactical squad to finish. By the time that's done, Space Hulk will be released and I will be reverting to Blood Angels.
Thursday, 20 August 2009
Space Hulk: first play through
Went to my local GW store today and they had a copy of Space Hulk to prepare for the September 5th release. As a result, I was lucky enough to play the game and understand the rules, both as Space Marines and the genestealers.
The game mechanics are similar to the 1st edition with a few (important) additions.
The Space Marines have 4 action points (AP) and the genestealers have 6. Space Marines can also randomly pick command points (CP) (from 1-7) to add to any actions during a turn. They also have a time limit of 3 minutes to move, shoot and complete their entire turn! The genestealers have no such time limit.
The thunder hammer is great rolls 2D6 and forces the genestealer to lose 1 attack. Similarly, lightning claws roll 2D6 +1. The standard attacks for terminators in 1D6.
Similar to overwatch, terminators armed with close combat weapons can go on 'guard' (for 2AP) which means they can force genestealers to re-roll one attack.
The genestealers have 3 attacks in close combat and whoever scores the highest kills the other. The terminator captains have +1 in close combat and can force a re-roll.
Monday, 17 August 2009
Space Hulk Revealed
The one issue? Strictly limited edition. And aren't they going to be worth something in a few years!
12 Terminators including a librarian and 23 genestealers including a broodlord. The fluff on the GW website says there are deadend tunnels too - I wonder if there's going to be an element of surprise (similar to Heroquest) where the full layout of the map isn't revealed straight away. Not entirely sure how that would work without a gamesmaster but we'll wait and see.
The minis look awesome, the board is similar to the old editions - let's just hope the rules are like the 1st edition and not the 2nd.
I've already pre-ordered mine - I suggest you all do the same.