Monday, 24 November 2008

Another game, another defeat

Played one of the missions from WD345 using the contents of AoBR and, surprise, surprise, I lost again. I don't know what it is with my tactics but defeat haunts me at every corner (of the battlefield). Awful dice rolling and poor tactics were the mainstay of the game. On the other hand, I've never seen an opponent roll so many 6s!
I made more silly mistakes and came across some real issues. In one example, I sent a mob of boyz towards a SM 5 man combat squad. I fully expected to rip them to pieces, what with the Ork's furious charge and subsequent 3 attacks at S5, but along the way (with a fleet roll of a 1) I was charged by the SM dreadnought. Without a single Ork who could actually hit the thick armour of the dreadnought, I was completely stuck. An entire mob stuck in limbo without any hope of getting out of the mess.
I searched the rulebook for any hint of a way out - is there anyway a unit can voluntarily fall back? The rules seem to suggest that falling back can only happen as a result of a failed morale test. In the situation I came across, it effectively lost me an entire unit.
Any help would be much appreciated and any hints so I can secure a victory in the future would also be very much welcome.

1 comment:

  1. And one other annoying aspect of the Ork army I was using were the deffcopters. They can be taken out by pretty much anyone - how can this be avoided? It's a sad sight to see a bolter wielding Space Marine taking out a beautiful looking deffcopter!

    ReplyDelete

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