Friday, 27 August 2010

Vampire and Crypt Ghouls

My Vampire Counts army is coming along nicely, ready for the release of Island of Blood. Here are some pictures of the crypt ghouls from the VC battalion box. I decided on a leviathan purple wash which has come out quite well.


I used the painting guide on the GW website so the bones are 'cathlan brown - bleached bone - devlan mud - skull white' which I actually prefer to the method I used to paint the huge unit of skeletons finished earlier in the week. I also learnt from my mistake and laid off the skull white for the final highlight so they retained the colour of bleached bone.



Yesterday I started on my first character, the ubiquitous winged vampire, and I'm pleased with the results. I have found red armour so difficult to paint in the past and as I scoured various forums for tips, I finally came across a viable method. In the end, the armour was 'mechrite red - red gore - blood red - baal red wash'. By avoiding the recesses of the armour (in classic 'eavy metal style') the effect was dark enough for what I wanted.


The wing was tausept ochre follow by various watered down highlights of dheneb stone, elf flesh and bleached bone.

As I was painting, little areas of paint kept coming off so naively I decided on a purity seal finish. After reading the horror stories of 'the frost effect', I shook the can vigourously and ensured it was at room temperature etc. and even did a test model. Then it happened. On drying, 'frost' appeared on the leg of the vampire and on the cloak. I managed to rescue the vampire by adding another wash of baal red on the leg and badab black on the cloak.

Why would GW continue to sell the purity wash if the frost effect is so commonplace? I admit I had one of those 'it'll never happen to me' moments and thankfully the 'frost' was limited to two small areas but for those who regularly finish minis with a seal, it must be like Russian roulette!

On a trip to a GW store today, I purchased a varghulf and Konrad von Carstein to add to the army. I've also got some dire wolves to finish as well as some zombies and skeletons for those raise dead moments and then I'll finally have a solid WFB army to take on what I imagine will be many skaven and high elves armies.

Thursday, 19 August 2010

Vampire Count Skeletons


With all of the excitement surrounding the release of the 8th edition of Warhammer, I though it only appropriate that I jump on the bandwagon by attempting to paint up an Vampire Counts army. I've already got a unit of zombies completed and now a unit of 30 skeletons. Whilst it's not very original, I do like the red theme from the army book, so I decided to follow suit. I'm not brave enough to add a design to the banner yet - if anyone has any ideas, I would appreciate it!

I still struggled with highlighting large flat areas of colour (the red shields mainly) because the border between the colours seems too obvious. Whilst I should water down the paint and grade the colours more, with 30 rank and file skeletons, I didn't bother.


I've got the crypt ghouls, corpse cart and more zombies (from the battalion box) left to paint up as well as Vlad von Carstein and a winged vampire and some dire wolves. Choices, choices.


I'm debating whether to purchase the new Island of Blood box set when it's released on 4th September or whether to buy the Warhammer rulebook. I quite like the look of both the Skaven and High Elf armies in the set but I didn't even finish painting up the contents of Skull's Pass! Dilemma. I still have mountains of minis waiting to be painted, but I know that's not the exception but the rule amongst other gamers.

Monday, 21 June 2010

The Island of Blood

Just received an email from GW about the new Warhammer fantasy boxed set which will accompany the new 8th edition rulebook. Here is the blurb from the email.

"The Warhammer world; it is a place riven by battle, where mighty armies clash for glory, honour or the entertainment of Dark Gods. Darkened skies, tortured by cataclysmic magics tear open and rain blood upon the ceaseless combatants and the landscape is wracked by the carnage around it. Trees writhe in mutated agony, lashing out with limb and branch and rivers flow thick with the corpses of the slain.

All upon the land are consumed by the unending battle, an age of war in which victory and defeat hang in the balance. Cast against this macabre tableau fight mighty armies -warriors by their million raise banners of defiance or icons of dismay, taking up arms in the clash for survival. Beleaguered and surrounded, the forces of Order fight desperately to stem the tide of the armies of Destruction. Delighting in the carnage and ruination, the Dark Gods look on.

The Island of Blood is but one battleground upon the face of the Warhammer world, a mystical and dangerous place that has been twisted and mutated by the warping power of Chaos. In ages past the Island of Blood was a battleground upon which armies have bled and died in the ageless battle for supremacy... and they will do so again. Soon.

The Island of Blood is the new boxed game for Warhammer and is released this September. Packed full of stunning plastic Citadel miniatures and containing all the rules, dice and templates you'll need to play, it's the essential purchase for fans of the Warhammer hobby.

In August we'll feature more information about The Island of Blood on games-workshop.com and the full details will be released in September's White Dwarf.If you can't wait until September to get your hands on the new rules then don't forget that the new Warhammer Rulebook and complete range of accessories are available."



From the look of the picture, the two races will be High Elves and Skaven. Seems to make sense since Skaven have just had a host of new plastic box sets released using GW's new plastic technology. I'm not too sure High Elves are a good idea (despite not being in a boxed game since the 4th edition way back in 1992), I find them too 'clean' and uninteresting.

There are various rumours about the impact of the 8th edition, some even going so far as to state that it will 'make or break' the fantasy game. Clearly, GW are pursuing the Apocalypse mould with massed ranks of troops and large, sprawling battles. They're going to have to speed up the game mechanics if that's the plan. I've read somewhere that the War of the Ring may have been a dry run for the new 8th edition rules. Not long to find out!
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