Tuesday, 20 November 2012
Rise of the Salamanders
Managed to get a good few games of 6th ed. in with my fledgling Salamanders with varying degrees of success (well, no success). I've drawn and lost against Grey Knights, lost against Tau and been slaughtered by Dark Eldar. My current list is as follows (1500 pts):
Vulkan
Tactical squad w/ flamer and multi-melta
Tactical squad w/ meltagun and multi-melta
Terminator assault squad w/ thunder hammers and storm shields
Assault squad w/ thunder hammer and storm shield
Stormtalon w/ twin linked assault cannons and twin linked lascannons
Allies
Farseer w/ spirit stones, warding, witnessing, doom, guide, singing spear
Pathfinders
Dark reapers
This is the list is lost with yesterday against Tau, although I was almost on the relic; if it had gone to another turn I could have snatched a victory. In a 2000pt game I'd add a rhino for one of the tactical squads and a land raider redeemer for the terminators and Vulcan. In the last 2000pt game against Grey Knights, I took more allies in the form of Dire Avengers and Fire Dragons (who took out a dreadknight!).
I'm not sure what to change or how to amend my tactics to be in with a chance of winning. Perhaps I'm concentrating too much on destroying enemy units rather than the objectives? I also wonder if I need more troops in order to claim those objectives?
Might have another game in a few weeks against Necrons who, so I've heard, are immensely hard in the new edition. Is it worth taking a redeemer against them? Or should I invest in some devastators? The Dark Reapers have been great so with the doom/guide combination but they're all wiped out by turn two because they're seen as such a threat. Keeps the guns away from my other units I suppose.
Any advice and guidance would be much appreciated and I'll post some picture up of the army ask stands in the next couple of days.
Monday, 30 July 2012
Epic Armageddon and Specialist Games update
It's been rather a long time since an update for various life related reasons which need not be mentioned here. As a result, I've rather neglected 'the hobby', but I'm pleased to be back with a vengeance.
I'm mooting joining a gaming club (which I've never done before) so that I don't have to rely on the odd one or two friends who fancy a game so I can get some regular experience.
With that in mind, I've purchased the Forgeworld book Monsterous Arcanum and the rather spectacular warpfire dragon. I'm going for a dark purple colour scheme with very few colours otherwise, just some extreme highlights. Considering it's a resin/plastic hybrid, it came together very easliy. I greenstuffed the gaps and undercoated it black. It has currently had a few washes of naggaroth night. I will update when I've taken the time to do more!
In other news, I have now managed to purchase my own copy of Warhammer Quest (after months of deliberating!). I was also surprised, and rather pleased, at finding all three treasure packs inside (something not mentioned on the listing). I think I could open up my own Specialist Games shop now that I'm the proud owner of this, along with Necromunda, Warhammer Quest, Space Hulk (1st and 3rd editions), Dreadfleet and Mordheim.
My current flight of fancy is Epic Armageddon and I'm building up a good collection of Eldar and Space Marines. I have recently purchased the Forgeworld Epic Warhound titans and will show some images once I've assembled them and given them a coat of paint.
A you can see from the images, the troops are mostly accounted for - I now need to build up the vehicles. What you can't see in the images above are the Forgeworld wave serpents which will be transports for either the guardians or some of the aspect hosts.
I hope to update much more regularly now, as long as my searches for Epic Tyranids don't bankrupt me!
Labels:
Eldar,
Epic 40k,
Epic Armageddon,
Forgeworld,
warhammer quest,
warpfire dragon
Saturday, 25 June 2011
Storm of Magic Advance Orders
Just put in my advance order for the new Storm of Chaos book and the 'while stocks last' items currently on the website.

The book looks rather impressive - 152 full colour pages - with new rules and background. It'll be interesting to see how it takes off what with all of the new monstrous creatures.

I've been impressed with the GW's magic cards (still waiting for the Vampire Counts ones though!) and these look to be of similar quality. Since they're 'while stocks last', they're bound to go quickly.

Still to find out exactly how these will be used but with the sheer amount of calamitous magic sure to be unleashed in a Storm of Magic game, these vortices will certainly come in handy.
The GW website was remarkable slow this morning and it took me two attempts to make a purchase. Hopefully the money GW make from this might ensure the Warhammer Quest re-release dream is realised (ever the optimist). Looking forward to July 8th when the Storm of Magic is released. Better paint up some more wizards.

The book looks rather impressive - 152 full colour pages - with new rules and background. It'll be interesting to see how it takes off what with all of the new monstrous creatures.

I've been impressed with the GW's magic cards (still waiting for the Vampire Counts ones though!) and these look to be of similar quality. Since they're 'while stocks last', they're bound to go quickly.

Still to find out exactly how these will be used but with the sheer amount of calamitous magic sure to be unleashed in a Storm of Magic game, these vortices will certainly come in handy.
The GW website was remarkable slow this morning and it took me two attempts to make a purchase. Hopefully the money GW make from this might ensure the Warhammer Quest re-release dream is realised (ever the optimist). Looking forward to July 8th when the Storm of Magic is released. Better paint up some more wizards.
Labels:
Storm of Magic,
vampire counts,
Warhammer,
warhammer quest,
WFB
Sunday, 5 June 2011
Warhammer Quest Mystery Box?

This is me laying my cards down.
The rumours have begun about the possibility of a new mystery box release for October (in the Space Hulk 3rd Edition vein). The rumours are obviously sketchy at the moment but from what I've read, it's basically a two horse race between Blood Bowl and Warhammer Quest.
The most obvious choice would be a 25th Anniversary edition of Blood Bowl which would be ok but, and here's the crux of it, what's the point? It's still available on the GW website. Anyone who wants it can shell out £51.50 for a copy of an excellent game.
However, I'm throwing my weight behind a re-release of Warhammer Quest. It is a completely self contained game (unlike Blood Bowl which has teams which need to be purchased) and whilst I know there were add-ons back in the day, the same could be said for Space Hulk, and GW managed to include the best bits from Deathwing and Genestealer in the 3rd edition. Furthermore, Warhammer Quest is a more desired and sought after game. Anyone in their right mind wants a copy of the game. Whilst I never played it, I did waste many years playing HeroQuest, which is a 'lite' version of Warhammer Quest.

Games Workshop, I hope you've done the right thing. I know an anniversary edition is lovely and all, but I hope beyond hope that it's Warhammer Quest which we can expect in October. I know it's more work and more money etc. etc. but it will restore the faith of everyone back in your company if you do the right thing.
And to return to the point I made at the beginning, why re-release a game which anyone can currently buy from the GW website? How are you going to make us yearn for a copy if we can get it anyway?
Labels:
mystery box,
space hulk,
specialist games,
Warhammer,
warhammer quest
Friday, 3 June 2011
Necromunda and the glorious 1990s
Had another spending spree on eBay recently and came away with some fondly remembered minis from the great and glorious 1990s.
First up is a real steal, the limited edition Kal Jerico (limited to 500 castings) which I will spend as much time as possible painting to do it justice.

Next purchase is Karloth Valois. I remember when this was released back in the 1990s and liked the model but thought little of it. Now it's no longer available, it seems much more desirable!

Finally, a gang I have always like the look of, and all the background, but never got round to buying, the Redemptionists.

I'm not quite sure how/if I'll try the flames on their cloaks. I fear that they'll be ruined if I attempt it and it fails.
This spending spree brings me back to a favourite topic of mine - the glorious 1990s. The Games Workshop, whilst still a small company compared to what they are nowadays, were churning out some truly brilliant games. Necromunda, Mordheim, Man O War, Space Hulk, Space Marine (or Epic 40,000 depending on the year) to name but a few. Perhaps the reason I keep collecting and playing these games is because it reminds me of a simpler time (was there anything bad about the '90s?!) or perhaps because they are just really fun games to play with well written and thought through rules. The supplements were worth the money too and really added worthwhile rules, minis and concepts to already great games (Genestealer, Deathwing, Outlanders, Deathzone etc. etc.).
I've been reading various rumour sites recently too and I wonder if GW are preparing another splash release (in the same vein as Space Hulk's 3rd edition) which, if my understanding is correct, could be Warhammer Quest. I didn't quite realise it, but the game which I spend many a long evening playing, HeroQuest, and the add-ons like Kellar's Keep and Against the Ogre Horde, was the basis of Warhammer Quest. With the GW teasing us with images of the latest Warhammer supplement, Storm of Magic, it stands to reason that they might want to make another quick buck by pushing a limited release of Warhammer Quest. I still have no idea how much they made from the latest Space Hulk, I hope it was a lot, so that they make the right decision and continue down this route!
Perhaps this is another pipe dream, reminiscing about the great games which GW have published over the years, and yearning for them to continue re-publishing them, but maybe, just maybe, this one will come true? I guess I'll get back to my Redemptionists then.
First up is a real steal, the limited edition Kal Jerico (limited to 500 castings) which I will spend as much time as possible painting to do it justice.
Next purchase is Karloth Valois. I remember when this was released back in the 1990s and liked the model but thought little of it. Now it's no longer available, it seems much more desirable!
Finally, a gang I have always like the look of, and all the background, but never got round to buying, the Redemptionists.
I'm not quite sure how/if I'll try the flames on their cloaks. I fear that they'll be ruined if I attempt it and it fails.
This spending spree brings me back to a favourite topic of mine - the glorious 1990s. The Games Workshop, whilst still a small company compared to what they are nowadays, were churning out some truly brilliant games. Necromunda, Mordheim, Man O War, Space Hulk, Space Marine (or Epic 40,000 depending on the year) to name but a few. Perhaps the reason I keep collecting and playing these games is because it reminds me of a simpler time (was there anything bad about the '90s?!) or perhaps because they are just really fun games to play with well written and thought through rules. The supplements were worth the money too and really added worthwhile rules, minis and concepts to already great games (Genestealer, Deathwing, Outlanders, Deathzone etc. etc.).
I've been reading various rumour sites recently too and I wonder if GW are preparing another splash release (in the same vein as Space Hulk's 3rd edition) which, if my understanding is correct, could be Warhammer Quest. I didn't quite realise it, but the game which I spend many a long evening playing, HeroQuest, and the add-ons like Kellar's Keep and Against the Ogre Horde, was the basis of Warhammer Quest. With the GW teasing us with images of the latest Warhammer supplement, Storm of Magic, it stands to reason that they might want to make another quick buck by pushing a limited release of Warhammer Quest. I still have no idea how much they made from the latest Space Hulk, I hope it was a lot, so that they make the right decision and continue down this route!
Perhaps this is another pipe dream, reminiscing about the great games which GW have published over the years, and yearning for them to continue re-publishing them, but maybe, just maybe, this one will come true? I guess I'll get back to my Redemptionists then.
Sunday, 1 May 2011
Planetary Empires
Whilst I've not posted here for a while, I have kept the hobby going. Managed to get in a few more games of Necromunda (more Underhive News to come!), two games of 8th ed. Warhammer using the contents of the Island of Blood box as well as my almost complete, and painted, Vampire Counts army (which is awesome, by the way).
I also bought a copy of Planetary Empires to use in an upcoming campaign. Quite an interesting set and should be interesting to paint up. It'll be a change from Vampire Counts at least.
I've been reading Horus Rising and False Gods and, you guessed it, I've taken an interest in Pre-Heresy armies, particularly the Luna Wolves. The Great Crusade website site a great resource for all things 30k and I'm contemplating a Luna Wolves force run as Space Wolves; cost and time will be the deciding factors.
I received no reply from the Games Workshop re: out of print games which is a shame but we'll see if they 'do-another-Space-Hulk' this year or the next.
I'll post some pictures soon of things I've been working on, but for the moment, it's taking all my willpower not to spend far too much money on some Pre-Heresy goodies on the ForgeWorld website.
I also bought a copy of Planetary Empires to use in an upcoming campaign. Quite an interesting set and should be interesting to paint up. It'll be a change from Vampire Counts at least.
I've been reading Horus Rising and False Gods and, you guessed it, I've taken an interest in Pre-Heresy armies, particularly the Luna Wolves. The Great Crusade website site a great resource for all things 30k and I'm contemplating a Luna Wolves force run as Space Wolves; cost and time will be the deciding factors.
I received no reply from the Games Workshop re: out of print games which is a shame but we'll see if they 'do-another-Space-Hulk' this year or the next.
I'll post some pictures soon of things I've been working on, but for the moment, it's taking all my willpower not to spend far too much money on some Pre-Heresy goodies on the ForgeWorld website.
Tuesday, 26 October 2010
Sunday, 12 September 2010
GW Limited Editions?
I've been getting a bit of an Ebay bug recently looking out for classic GW products. I recently sold my copy of Man O War and I fancy using the profit to purchase something from the specialist games range. I know I'm not the only one who can't stop myself from searching for those really hard to find minis, like Epic Tyranids, Necromunda gangers etc. etc. Oh and looking at just how much another copy of Warhammer Quest will go for (there is one currently selling for £102 with 7 days remaining!).

Again, complete box sets go for £70-80 on Ebay and this would be another surefire winner. Whilst it's probably more lucrative for GW to push the selling of the Imperial Sector and other 40k terrain kits, the romanticism of the Necromunda box set would surely be much more appealing. They could even include two new gangs (Escher, Van Saar or Delaque instead of Goliath and Orlock?) to ensure they sell within a few days.
Furthermore, not only were there genestealers with the game but tyranid warriors with ranged weapons! And the tyranid minis themselves were huge (to my adolescent eyes) compared to the scouts who were fighting against them. This game could be released in exactly the same way as the recent Space Hulk game - no additional support or minis would be required and it would be another lucrative sell for the GW. I can also see many gamers using their tyranid collection to add to the game (imagine the impact of a carnifex or hive tyrant?!). This could be done because the board tiles in the game were much larger than the cramped Space Hulk corridors.
The epic scale tyranids are now the most sought after and expensive minis I have ever come across. The tyranid titans like the heirophant and dominatrix are quite readily available and sell for about £30 but boxes of the rank and file troops sell for upwards of £50. Even a small run by GW would sell out almost immediately and since they offer no support for Epic: Armageddon (other than selling minis), they wouldn't need to start following a tyranid release. As is the theme running through this list, it would merely serve to satisfy the craving of many veteran gamers and would make them a shedload of money. They could conceivably release an army box set (as they did in 1997 with Space Marines, Orks and Eldar) which could bring costs down.
With the Games Workshop's limited release of Space Hulk last year, it's had me thinking about how else they could make some easy money (which is important in the current climate) but also please thousands of gamers. Would a series of limited releases over the next few years not become a goldmine for the GW? Whilst I'm not an expert on the profit/loss margins, I'm certain that they made an absolute killing on the Space Hulk release last year. £60 sold a few thousand times, in full knowledge that all the sets would be sold with the limited edition label, with no need for additional releases (such as extra minis etc.) - it was surely a win-win situation for our favourite games manufacturer.
With that in mind, I've come up with a few suggestions for the Games Workshop which could both make them money but also satisfy the cravings of many a veteran gamer.
1. Warhammer Quest: whilst I never got into this when it was released (1995), I did like the premise (a much better version of Heroquest, a classic from the late 80s!) and the fact that a number of individual characters were released to add to the already huge game. It currently sells for over £100 regularly on Ebay and a limited run by GW (perhaps with a few of the additional character sets) would be a certain winner and, in the spirit of causing the least impact on the now three system GW.
2. Necromunda: now I know that the gangs can be purchased from the GW website, but the release I'm thinking of here is the original boxed game - in particular, the brilliant urban scenery which accompanied it.

Again, complete box sets go for £70-80 on Ebay and this would be another surefire winner. Whilst it's probably more lucrative for GW to push the selling of the Imperial Sector and other 40k terrain kits, the romanticism of the Necromunda box set would surely be much more appealing. They could even include two new gangs (Escher, Van Saar or Delaque instead of Goliath and Orlock?) to ensure they sell within a few days.
3. Tyranid Attack: now this might seem like a bit of a left-field suggestion but I remember being more impressed with this than some of the Space Hulk campaigns because of the seemingly endless map (there were 6 board tiles and when the first tile was empty of troops, it was rolled around to the end creating an almost never-ending map).
Furthermore, not only were there genestealers with the game but tyranid warriors with ranged weapons! And the tyranid minis themselves were huge (to my adolescent eyes) compared to the scouts who were fighting against them. This game could be released in exactly the same way as the recent Space Hulk game - no additional support or minis would be required and it would be another lucrative sell for the GW. I can also see many gamers using their tyranid collection to add to the game (imagine the impact of a carnifex or hive tyrant?!). This could be done because the board tiles in the game were much larger than the cramped Space Hulk corridors.
4. Mordheim: as with the Necromunda suggestion above, my suggestion here is for a re-release of the original boxed game with the brilliant scenery which was included. These regularly sell for over £40 on Ebay and sets of scenery alone sell for just as much suggesting that GW are really missing a trick by not stocking the game any more.
5. Epic: Armageddon Tyranids: this suggestion is probably the least likely to appeal to the Games Workshop but again, would be unbelievably lucrative. For reasons unbeknown to many, almost as soon as the Tyranid minis had been released for Epic 40,000 (in 1998 if my memory serves me correctly), they were shelved, as was the entire system (to be replaced by Epic: Armageddon in 2003).
The epic scale tyranids are now the most sought after and expensive minis I have ever come across. The tyranid titans like the heirophant and dominatrix are quite readily available and sell for about £30 but boxes of the rank and file troops sell for upwards of £50. Even a small run by GW would sell out almost immediately and since they offer no support for Epic: Armageddon (other than selling minis), they wouldn't need to start following a tyranid release. As is the theme running through this list, it would merely serve to satisfy the craving of many veteran gamers and would make them a shedload of money. They could conceivably release an army box set (as they did in 1997 with Space Marines, Orks and Eldar) which could bring costs down.
This list probably sounds like the desperate ramblings of a GW addict but the Specialist games of old were some of the best things GW have ever produced. Look at the current Forgeworld advance orders of the Badab War (which Epic: Armageddon Swordwind is based upon) - the ability to create SM armies which are different to the norm, those which hark back to some of the GW classics, are sure to have great appeal.
I know I've missed off a number of GW games which have a huge following (Man O War being the most obvious - but since no minis are currently available, I dismissed it as being too much effort for GW to consider bothering with, oh and Gorkamorka) but the list is an attempt at being cost effective and therefore a viable option for the next few years. I am going to send this list to GW (or maybe just Jervis) and wait for a reply. Maybe, just maybe, one of my suggestions could be realised.
Saturday, 4 September 2010
Corpse Cart
Just a few pictures of the corpse cart I've finished. The things you do to start on a new Warhammer box set...
Labels:
corpse cart,
painting,
vampire counts,
Warhammer
Island of Blood: first thoughts
I was kidding myself if I thought for one second that I wouldn't purchase the Island of Blood, I just surprised myself that I was so desperate to buy it this morning!
The GW store I went to was packed with various people swapping either Skaven or High Elves out of the box. I declined an offer to do this but I was surprised at how many people wanted the High Elves because you receive so much less (in terms of a legal army) than if you opted for the Skaven contingent. What could you do with two griffons? And two High Elf sets would only give you 17 swordmasters and sea guards because of the command figures. Each to their own I suppose.In terms of the contents of the box, as has been seen from the images on the GW website and those in store, the minis look brilliant - even better when they're your own! Furthermore, the rulebook is simply magnificent. It is full colour throughout and comes in at 184 pages. The best thing about it (missing from the rulebook in the Battle for Skull Pass) is the scenario section which will give games many interesting twists.
There is one downside to the box though and that is the 'read this first' booklet. In the Battle for Skull Pass set there were some scenarios to play through (as in the Assault on Black Reach box) but anything like this is sadly lacking. There aren't even step by step guides to painting up the armies. There is simply background for the two armies and a few pictures of a Warhammer battle taking place. It reminded me of those GW booklets that used to come with old box sets which gave details about the various game systems GW offered. I still have a couple of the old booklets from days of yore with a double page spread on Warhammer, 40k, Necromunda, Epic, Warhammer Quest, Talisman, Man O War and other board games (like the brilliant Tyranid Attack). What ever happened to all those great games?! I still think it's a shame that GW limit themselves to 3 main systems rather than expanding to encompass more of their classic games.
After that great reminiscing tangent, I need to get back to reading through the rulebook and getting my head around the changes. I also need to be disciplined and finish the corpse cart sitting in front of me (90% complete) rather than beginning to sort out the first clash between the High Elves and Skaven.
Friday, 27 August 2010
Vampire and Crypt Ghouls
My Vampire Counts army is coming along nicely, ready for the release of Island of Blood. Here are some pictures of the crypt ghouls from the VC battalion box. I decided on a leviathan purple wash which has come out quite well.
Yesterday I started on my first character, the ubiquitous winged vampire, and I'm pleased with the results. I have found red armour so difficult to paint in the past and as I scoured various forums for tips, I finally came across a viable method. In the end, the armour was 'mechrite red - red gore - blood red - baal red wash'. By avoiding the recesses of the armour (in classic 'eavy metal style') the effect was dark enough for what I wanted.
As I was painting, little areas of paint kept coming off so naively I decided on a purity seal finish. After reading the horror stories of 'the frost effect', I shook the can vigourously and ensured it was at room temperature etc. and even did a test model. Then it happened. On drying, 'frost' appeared on the leg of the vampire and on the cloak. I managed to rescue the vampire by adding another wash of baal red on the leg and badab black on the cloak.
Why would GW continue to sell the purity wash if the frost effect is so commonplace? I admit I had one of those 'it'll never happen to me' moments and thankfully the 'frost' was limited to two small areas but for those who regularly finish minis with a seal, it must be like Russian roulette!
Labels:
crypt ghouls,
painting,
vampire counts,
Warhammer
Thursday, 19 August 2010
Vampire Count Skeletons
With all of the excitement surrounding the release of the 8th edition of Warhammer, I though it only appropriate that I jump on the bandwagon by attempting to paint up an Vampire Counts army. I've already got a unit of zombies completed and now a unit of 30 skeletons. Whilst it's not very original, I do like the red theme from the army book, so I decided to follow suit. I'm not brave enough to add a design to the banner yet - if anyone has any ideas, I would appreciate it!
I still struggled with highlighting large flat areas of colour (the red shields mainly) because the border between the colours seems too obvious. Whilst I should water down the paint and grade the colours more, with 30 rank and file skeletons, I didn't bother.
I've got the crypt ghouls, corpse cart and more zombies (from the battalion box) left to paint up as well as Vlad von Carstein and a winged vampire and some dire wolves. Choices, choices.
I'm debating whether to purchase the new Island of Blood box set when it's released on 4th September or whether to buy the Warhammer rulebook. I quite like the look of both the Skaven and High Elf armies in the set but I didn't even finish painting up the contents of Skull's Pass! Dilemma. I still have mountains of minis waiting to be painted, but I know that's not the exception but the rule amongst other gamers.
Monday, 21 June 2010
The Island of Blood
Just received an email from GW about the new Warhammer fantasy boxed set which will accompany the new 8th edition rulebook. Here is the blurb from the email.
"The Warhammer world; it is a place riven by battle, where mighty armies clash for glory, honour or the entertainment of Dark Gods. Darkened skies, tortured by cataclysmic magics tear open and rain blood upon the ceaseless combatants and the landscape is wracked by the carnage around it. Trees writhe in mutated agony, lashing out with limb and branch and rivers flow thick with the corpses of the slain.
All upon the land are consumed by the unending battle, an age of war in which victory and defeat hang in the balance. Cast against this macabre tableau fight mighty armies -warriors by their million raise banners of defiance or icons of dismay, taking up arms in the clash for survival. Beleaguered and surrounded, the forces of Order fight desperately to stem the tide of the armies of Destruction. Delighting in the carnage and ruination, the Dark Gods look on.
The Island of Blood is but one battleground upon the face of the Warhammer world, a mystical and dangerous place that has been twisted and mutated by the warping power of Chaos. In ages past the Island of Blood was a battleground upon which armies have bled and died in the ageless battle for supremacy... and they will do so again. Soon.
The Island of Blood is the new boxed game for Warhammer and is released this September. Packed full of stunning plastic Citadel miniatures and containing all the rules, dice and templates you'll need to play, it's the essential purchase for fans of the Warhammer hobby.
In August we'll feature more information about The Island of Blood on games-workshop.com and the full details will be released in September's White Dwarf.If you can't wait until September to get your hands on the new rules then don't forget that the new Warhammer Rulebook and complete range of accessories are available."

From the look of the picture, the two races will be High Elves and Skaven. Seems to make sense since Skaven have just had a host of new plastic box sets released using GW's new plastic technology. I'm not too sure High Elves are a good idea (despite not being in a boxed game since the 4th edition way back in 1992), I find them too 'clean' and uninteresting.
There are various rumours about the impact of the 8th edition, some even going so far as to state that it will 'make or break' the fantasy game. Clearly, GW are pursuing the Apocalypse mould with massed ranks of troops and large, sprawling battles. They're going to have to speed up the game mechanics if that's the plan. I've read somewhere that the War of the Ring may have been a dry run for the new 8th edition rules. Not long to find out!
"The Warhammer world; it is a place riven by battle, where mighty armies clash for glory, honour or the entertainment of Dark Gods. Darkened skies, tortured by cataclysmic magics tear open and rain blood upon the ceaseless combatants and the landscape is wracked by the carnage around it. Trees writhe in mutated agony, lashing out with limb and branch and rivers flow thick with the corpses of the slain.
All upon the land are consumed by the unending battle, an age of war in which victory and defeat hang in the balance. Cast against this macabre tableau fight mighty armies -warriors by their million raise banners of defiance or icons of dismay, taking up arms in the clash for survival. Beleaguered and surrounded, the forces of Order fight desperately to stem the tide of the armies of Destruction. Delighting in the carnage and ruination, the Dark Gods look on.
The Island of Blood is but one battleground upon the face of the Warhammer world, a mystical and dangerous place that has been twisted and mutated by the warping power of Chaos. In ages past the Island of Blood was a battleground upon which armies have bled and died in the ageless battle for supremacy... and they will do so again. Soon.
The Island of Blood is the new boxed game for Warhammer and is released this September. Packed full of stunning plastic Citadel miniatures and containing all the rules, dice and templates you'll need to play, it's the essential purchase for fans of the Warhammer hobby.
In August we'll feature more information about The Island of Blood on games-workshop.com and the full details will be released in September's White Dwarf.If you can't wait until September to get your hands on the new rules then don't forget that the new Warhammer Rulebook and complete range of accessories are available."

From the look of the picture, the two races will be High Elves and Skaven. Seems to make sense since Skaven have just had a host of new plastic box sets released using GW's new plastic technology. I'm not too sure High Elves are a good idea (despite not being in a boxed game since the 4th edition way back in 1992), I find them too 'clean' and uninteresting.
There are various rumours about the impact of the 8th edition, some even going so far as to state that it will 'make or break' the fantasy game. Clearly, GW are pursuing the Apocalypse mould with massed ranks of troops and large, sprawling battles. They're going to have to speed up the game mechanics if that's the plan. I've read somewhere that the War of the Ring may have been a dry run for the new 8th edition rules. Not long to find out!
Sunday, 13 June 2010
Flames of War - the beginning
After months of consideration, I've finally done it. Finally taken the plunge and invested in something outside of a Games Workshop store. It feels disloyal but after reading through the Flames of War rulebook, I'm looking forward to playing my first game.
Labels:
British,
camouflage,
Flames of War,
Germans,
painting,
WW2
Tuesday, 1 June 2010
Man O' War for sale
It's an odd feeling to sell one of my treasured Games Workshop games. Bought right back in 1993, Man O' War didn't really have the time to cement itself (despite what appears to be a cult following nowadays) because it was out of print by 1995. Furthermore, I didn't have the money to purchase much in the way of a fleet (pocket money of a few pounds was not enough even in the early 1990s!) and so it's time to sell.
I've never sold any of my GW products and whilst I haven't played a game of Man O' War for a number of years, it does feel strange. I guess the best way to get over the feeling is to buy more (Epic Armageddon being the flavour of the month), but we'll see.
If anyone is interested in a complete copy of Man O' War, with unpainted wargalleys etc. etc., follow the link below.
Sunday, 21 February 2010
Epic Armageddon Space Marine Army Almost Finished
Here are some pictures of my EA Space Marine army which is almost finished. The pictures don't seem to show it too well but there is shading and highlighting on the minis - honest! The longest task were the shoulder trims but they unify the army (aside from the obvious yellow). 'Why Imperial Fists?' you might ask, no other reason than there was a guide to painting them in the Epic 40,000 boxed game and I've never painted up an Imperial Fists army.

With the various upgrades, this force comes out at 3175 points (using the standard SM list on the GW website). It gives me 8 activations each turn in a game of Epic Armageddon which is good enough to react and adapt to most situations.
As can be seen in the image above, I have yet to finish the vindicators and obviously, the bases of the troops need to be flocked. I'm undecided as to whether to base the tanks. It will avoid unnecessary wear and tear but I like the tanks as they are at the moment, so I'll decide at a later date.
Labels:
Epic 40k,
Epic Armageddon,
painting,
Space Marines
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